Name: Koui Nomaru
Sex: Girl
Age: 14
Merits:
Primary Elemental Affinity
(1 Point)
Wind
Secondary Elemental Affinity
(2 Points)
Thunder
Third Elemental Affinity
(4 Points)
Water
Spotless Mind
(2 Points)
Gain + 2 on GEN rolls to resist Genjutsu
Strong Will
(2 Points)
- 2 to all attempts to socially manipulate the character.
Carouser
(2 Points)
The character is especially good at non-formal ways of seduction, gain + 2 for such attempts.
Striking Looks
(2 Points)
Get + 1 or +2 on influence with looks depending on situation.
Flaws:
Untalented
(3 points)
No specializations at start
Small Frame
(2 points)
The user is small for his age or small in general, Size - 1, Intimidation - 1, Stealth +1
Dimwit
(2 points)
The character is very lazy with his Academy schoolwork decreasing the amount of Jutsu at start. (- 8 exp)
Daydreamer
(1 points)
The character has a very lively imagination often taking him away from the present moment as a form of genjutsu cast on themselves. The level of this Flaw decides the severity, intensity and chances of this happening.
Vice
(3 points)
The character has an addiction or an obsession they can barely resist. The stronger the addiction/obsession the more points.
Addicted to smoking
Secondary Stat Debuff
(2 points)
Gives a - 2 to a stat of choice (Stat must be a minimum of 4)
Looks:
Stats:
Ninjutsu: 3
Taijutsu: 3
Genjutsu: 3
Inteligence: 5
Strength: 4 – 2 (2)
Speed: 3
Stamina: 2
Seal knowlegde: 3
Physical skills:
Athletics C
Jumping, Swimming, Lifting, Climbing etc.
Brawl D
Physical Combat and Grappling
Ride -
Riding something or someone
Buki Jutsu E
Weapon Techniques
Stealth C
Hiding/Concealing oneself
Survival E
Survival knowledge/techniques
Larceny C
Pickpocketing, lock picking, cleaning evidence
Shuriken Jutsu D
Projectile weapon techniques
Explosives E
Bombs, explosive tags, grenades etc.
Traps E
Traps, pitfalls, sensor traps, ninja wire, ropes etc.
Tracking D
Smelling, Tasting, Hearing or being able to follow the tracks left by the target.
Social skills:
Animal Ken E
Communication with animals
Empathy E
Sensing another person's emotions/intentions
Expression D
Expressing oneself, singing, writing,dancing, playing a musical instrument etc.
(Academics D required)
Intimidation D
Intimidation skills
Persuasion C
Persuasion skills
Socialize D
The ability to socialize with various people
Subterfuge C
The ability to falsify information and detect false info
(Academics C required)
Shinobi Codes E
Knowledge of military conduct and codes of behavior
Summoning Jutsu E
Summoning Techniques
Genjutsu D
Illusion Techniques
(Academics D, Intelligence 5 required)
Impersonation D
Acting skills, the ability to be someone else or falsify emotions/intentions.
(Academics D, Intelligence 4 required)
Mental skills:
Academics C
General Academic Knowledge
Politics E
General Political Knowledge
(Academics D required)
Medicine E
General Medical Knowledge
(Academics C required)
Chakra Control D
The ability to mold and manipulate Chakra
Computers D
General Knowledge of Electrotechnology
(Academics D required)
Nin Jutsu D
Yin-Jang Release Basic Ninjutsu Techniques
(Chakra Control D required)
Raiton Jutsu D
Lightning Style Techniques
(Ninjutsu D required)
Fuuton Jutsu C
Wind Style Techniques
(Ninjutsu D required)
Suiton Jutsu E
Water Style Techniques
(Ninjutsu D required)
Investigation D
Investigation skills
(Academics D required)
Kekai Ninjutsu E
Barrier Ninjutsu
(Academics C required)
Jutsu
Henge no Jutsu - Transformation Technique
Bunshin no Jutsu - Clone Technique
Daitoppa - Great Breakthrough
Jibashiri - Earth Flash
Fuusajin - Dust Wind